//==============================================================================
// cyclops_anim.txt


//==============================================================================
define Shadow2
{
   set hotspot
   {
      version
      {
         Visualparticle Shadow Man SFX Mid
      }
   }
}
//==============================================================================
define Shadow
{
   set hotspot
   {
      version
      {
         Visualparticle Shadow Man SFX Low
      }
   }
}
//==============================================================================
define crazy
{
   set hotspot
   {
      version
      {
         Visual Crazy Hair 
      }
   }
}

//==============================================================================
define krona
{
   set hotspot
   {
      version
      {
         Visual Evil Nonahkee Attack
	 ReplaceTexture nonahkee_low/nonahkee_mask
         connect FOREHEAD crazy hotspot
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector 
   {
		
      set hotspot
      {
         version
         {
            Visual Evil Nonahkee Walk
	    ReplaceTexture nonahkee_low/nonahkee_mask
         }
      }
   }
}

//==============================================================================
anim Birth
{
   SetSelector
   {
		set hotspot
		{
		  version
		  {
				Visual Evil Nonahkee idle
				ReplaceTexture nonahkee_mask/Shadow Woman
				ReplaceTexture Skulls/Skulls Dark
				connect HOTSPOT greekbirthSFX hotspot
		  }
		}
		
   }
}

//==============================================================================
anim Idle
{
   SetSelector
	{
		
	   set hotspot
	   {
	      version
	      {
           	Visual Evil Nonahkee idle
		ReplaceTexture nonahkee_mask/Shadow Woman
		ReplaceTexture Skulls/Skulls Dark
		connect attachpoint shadow hotspot
		connect attachpoint shadow2 hotspot
	      }
	   }
   }
}

//==============================================================================
anim Bored
{
 	SetSelector
	{
		
	   set hotspot
	   {
	      version
	      {
            	Visual Evil Nonahkee idle
		ReplaceTexture nonahkee_mask/Shadow Woman
		ReplaceTexture Skulls/Skulls Dark
	      }
			
      	  }
    }
}


//==============================================================================
anim Attack
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
				Visual Evil Nonahkee Attack
				ReplaceTexture nonahkee_mask/Shadow Woman
				ReplaceTexture Skulls/Skulls Dark
				connect FOREHEAD crazy hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.55 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.47 false SwordSwing checkVisible 
//-- end auto generated section
            
         }
       
      }
    
   }
}

//==============================================================================
anim death
{
   SetSelector 
   {
		
      set hotspot
      {
         version
         {
				Visual Evil Nonahkee Death
				ReplaceTexture nonahkee_mask/Shadow Woman
				ReplaceTexture Skulls/Skulls Dark
				connect FOREHEAD crazy hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 false HeavyFall checkVisible 
//-- end auto generated section
         }
      }
   }
}

//==============================================================================
anim Pickup
{
   SetSelector 
   {
		
      set hotspot
      {
         version
         {
			Visual Roc Capture2
			connect face krona hotspot
			ReplaceTexture nonahkee_low/Shadow Woman
			ReplaceTexture Skulls/Skulls Dark
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Pickup 0.20 true   
                  tag Throw 0.80 true   
                  tag SpecificSoundSet 0.23 false GiantGrunt checkVisible 
                  tag SpecificSoundSet 0.69 false SwordSwing checkVisible 
		   tag SpecificSoundSet 0.00 false CinematicRocFlaps  
               tag SpecificSoundSet 0.14 false CinematicRocFlaps  
               tag SpecificSoundSet 0.27 false CinematicRocFlaps  
               tag SpecificSoundSet 0.45 false CinematicRocFlaps   
               tag SpecificSoundSet 0.11 false CinematicRocCall 
//-- end auto generated section
            
         }
      }
   }
}


//==============================================================================
anim Walk
{
   SetSelector
   {
		
		set hotspot
		{
		  version
		  {
				Visual Evil Nonahkee Walk
				ReplaceTexture nonahkee_mask/Shadow Woman
				ReplaceTexture Skulls/Skulls Dark
				connect FOREHEAD crazy hotspot
				connect attachpoint shadow hotspot
		connect attachpoint shadow2 hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.41 false GiantFootsteps checkVisible 
                  tag SpecificSoundSet 0.90 false GiantFootsteps checkVisible 
                  tag FootstepLeft 0.30 true   
                  tag FootstepRight 0.80 true   
//-- end auto generated section
		  }
		}
	}
}
//==============================================================================
anim Eat
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
				Visual Evil Nonahkee Attack
				ReplaceTexture nonahkee_mask/Shadow Woman
				ReplaceTexture Skulls/Skulls Dark
				connect FOREHEAD crazy hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.55 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.47 false SwordSwing checkVisible 
//-- end auto generated section
            
         }
       
      }
    
   }
}

//==============================================================================

anim JumpTakeoff
{
	SetSelector
	{
		TechLogic none/Feet of the Jackal
		set hotspot
		{
			version
			{
				Visualparticle Shadow Man SFX Large
				connect attachpoint puff hotspot
				connect attachpoint puff hotspot
				ReplaceTexture War_Chief/invisible
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				
//-- end auto generated section
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle Shadow Man SFX Large
				connect attachpoint puff hotspot
				ReplaceTexture War_Chief/Shadow_Chief
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				
//-- end auto generated section
				connect hotspot eclipseSFX hotspot
			}
		}
	}
}

//==============================================================================
anim JumpFly
{
	SetSelector
	{
		TechLogic none/Feet of the Jackal
		set hotspot
		{
			version
			{
				Visualparticle Shadow Man SFX Large
				connect attachpoint puff hotspot
				connect attachpoint puff hotspot
				ReplaceTexture War_Chief/invisible
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle Shadow Man SFX Large
				ReplaceTexture War_Chief/Shadow_Chief
				connect hotspot eclipseSFX hotspot
				connect attachpoint puff hotspot
			}
		}
	}
}

//==============================================================================
anim JumpLand
{
	SetSelector
	{
		TechLogic none/Feet of the Jackal
		set hotspot
		{
			version
			{
				Visualparticle Shadow Man SFX Large
				ReplaceTexture War_Chief/invisible
				connect attachpoint puff hotspot
				connect attachpoint puff hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				
//-- end auto generated section
				//Tag Attack 0.9 true
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle Shadow Man SFX Large
				ReplaceTexture War_Chief/Shadow_Chief
				connect attachpoint puff hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				
//-- end auto generated section
				//Tag Attack 0.9 true
				connect hotspot eclipseSFX hotspot
			}
		}
	}
}
